Ahmadi, Fayiz Habib (2026) PERANCANGAN BUKU ILUSTRASI CONCEPT ART GAME “BABAD ALAS NONGKO DHOYONG” CERITA RAKYAT GUNUNGKIDUL. Sekolah Tinggi Seni Rupa dan Desain Visi Indonesia.
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Abstract
Folklore often carries local wisdom, which is continuously preserved by the community so it doesn't fade with time. The same goes for the folklore from the Yogyakarta region, specifically Wonosari, Gunungkidul, known as Babad Alas Nongko Dhoyong. This story has always played an important role in the historical, cultural, and moral aspects of the local society. However, in reality, public interest in folklore, especially among the younger generation, tends to be quite low. This is mostly due to a lack of innovation in how these stories are presented. Because of this, reintroducing the folklore through a video game, which is a highly popular medium today is a great approach. Designing a concept art is expected to reintroduce and preserve the local wisdom in Gunungkidul.The concept were created based on interviews and observations, and then structured into a fictional narrative. This narrative serves as the foundation for the video game's concept art. The concept art book is hopefully to be as a reference for game developers into a fully realized video game.
| Item Type: | Other |
|---|---|
| Subjects: | B. Skripsi |
| Divisions: | Jurusan > DKV > Sarjana |
| Depositing User: | Unnamed user with email adminperpus@stsrdvisi.ac.id |
| Date Deposited: | 08 Aug 2026 02:35 |
| Last Modified: | 08 Aug 2026 02:35 |
| URI: | http://repository.stsrdvisi.ac.id/id/eprint/4407 |
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