PERANCANGAN BOARD GAME “NATA AKSARA” SEBAGAI MEDIA EDUKASI PENGENALAN AKSARA JAWA KELAS IV SD (STUDI KASUS SD SAINS NUSANTARA KEBUMEN)

Nafiah, Imroatun and Kusumohendrarto, R. Hadapiningrani (2025) PERANCANGAN BOARD GAME “NATA AKSARA” SEBAGAI MEDIA EDUKASI PENGENALAN AKSARA JAWA KELAS IV SD (STUDI KASUS SD SAINS NUSANTARA KEBUMEN). Skripsi thesis, Sekolah Tinggi Seni Rupa dan Desain Visi.

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Abstract

Indonesia's cultural diversity is very rich, one of which is Javanese culture which includes the Javanese language. Javanese has been integrated into local content learning at the elementary school level. However, conventional teaching methods often cause students to feel bored, especially in Javanese script material. Therefore, this design aims to create innovative Javanese language learning media for fourth grade elementary school students. This research uses a qualitative approach with a case study method located at SD Sains Nusantara Kebumen. The design process was carried out with a design thinking approach, and data analysis used the 5W + 1H method. Based on the results of the data analysis, the author designed the educational board game Nata Aksara as an interactive learning media for learning Javanese script.

Item Type: Thesis (Skripsi)
Subjects: B. Skripsi
Divisions: Jurusan > DKV > Sarjana
Depositing User: Unnamed user with email adminperpus@stsrdvisi.ac.id
Date Deposited: 12 Aug 2025 08:30
Last Modified: 12 Aug 2025 08:30
URI: http://repository.stsrdvisi.ac.id/id/eprint/3180

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